As a Junior 2006: Saw time in 18 games and started on 14 occasions ... Netted a goal in the Musketeers' season opener vs. Cincinnati ... Enjoyed a three-point afternoon vs. UC Davis on September 9. Enders assisted on XU's first goal of that match and then added the game-winner ... Assisted on teammate Chris Miliano's goal, helping XU to a 2-2 draw of No. 11 Saint Louis on October 13 ... Also assisted on Kennedy Nakwa's game-tying goal with less than five minutes remaining vs. Charlotte on October 27. That match was played during the final weekend of the regular season and was critical to XU earning a berth in the A-10 Championship ... Netted the game-tying goal late in the first half in the regular season finale vs. Richmond on October 29 ... Finished tied for second on the team with three goals and tied for the team lead with three assists ... Second on the team with nine points ... XU was 2-1-2 when Enders registered a point and 2-1-0 when he scored a goal.
the ender's game epub 18
As a Sophomore 2005: Started all but one match for XU, the most of any player...Led the team in points with nine...Scored both goals in the victory over George Washington, including the game-winner...Scored the matches against Loyola (9/4) and Bowling Green (9/14)...Tallied an assist on September 25 versus Western Kentucky...Recorded a season-high two shots on goal on three occasions
The referee holds the Powerball, a larger or different colored ball. Occasionally during the game, the referee will roll the ball along the centerline. Players have 10-15 seconds to retrieve the ball and get it to the referee without getting hit. If they are successful one of their teammates who has been in jail the longest gets to return to the game. You may impose rules like, once the Powerball is picked up that player cannot be hit, or once the Powerball is returned to the referee the player gets a free walk to the backline.
This is the way we played Dodgeball as kids. There are no teams. The last person standing is the winner. All players, except for one, start inside the playing area (a large circle the size of a GaGa pit, half of a basketball court, or some other coned off area). One player is outside of the area and begins by trying to hit the players inside the playing area. Once a player is hit they join the player(s) on the outside. The players on the inside do not get to throw balls, they only get to dodge. The last person inside the area is the winner and starts the next game on the outside.
Actually, we play Three-Lives Dodgeball. Each player is given three strips of fabric to tie around their arm. Each time they are hit they must take off a strip. when a player runs out of strips they are out of the game.
Mission Impossible. Divide students into 4 teams with each team in a different colored pinny. Each team starts in a corner of the gym with 2 balls. At the starting signal they can run anywhere and throw balls at opposing players. When hit a student must sit down but when the person that hit them goes down they can then rejoin the game. A team wins if every other team is totally down while their whole steam is standing. Sometimes one game take an entire gym period.
One time, I played this game with a group of around 40 other people. Gameplay was on a big outdoor soccer field surrounded by woods, and we actually ended up playing through to the end. It took more than 3 hours of continuous gameplay, but a victor eventually managed to knock everyone else down. That was a battle worth remembering.
--A worldwide program of conservation could protect the forest and wild game preserves now in danger of extinction for all time, improve the marine harvest of food from our oceans, and prevent the contamination of air and water by industrial as well as nuclear pollution.
Ender's Game is a 1985 military science fiction novel by American author Orson Scott Card. Set at an unspecified date in Earth's future, the novel presents an imperiled humankind after two conflicts with an insectoid alien species they dub "the buggers". In preparation for an anticipated third invasion, Earth's international military force recruits young children, including the novel's protagonist, Andrew "Ender" Wiggin, to be trained as elite officers. The children learn military strategy and leadership by playing increasingly difficult war games, including some in zero gravity, where Ender's tactical genius is revealed.
Once at Battle School, Graff and the other leaders covertly work to keep Ender isolated from the other cadets. Ender finds solace in playing a simulated adventure game that involves killing a giant. The cadets participate in competitive war simulations in zero gravity, where Ender quickly masters the game with novel tactics. To further wear Ender down, he is promoted to command a new army composed of raw recruits, then pitted against multiple armies at once, but Ender's success continues. Ender's jealous ex-commander, Bonzo Madrid, draws him into a fight outside the simulation, and once again seeking to preemptively stop future conflicts Ender uses excessive force, and like Stilson before him Bonzo dies from his injuries.
On their new planet, Ender becomes the colony's governor. He discovers a structure that matches the simulation of the giant game from Battle School, and inside finds the dormant egg of a Formic queen. The queen telepathically communicates to Ender that before the first Formic war, they had assumed humans were a non-sentient race, for want of collective consciousness, but realized their mistake too late. Instead, she had reached out to Ender to draw him here and requests that he take the egg to a new planet for the Formics to colonize.
The U.S. Marine Corps Professional Reading List makes the novel recommended reading at several lower ranks, and again at Officer Candidate/Midshipman.[19]The book was placed on the reading list by Captain John F. Schmitt, author of FMFM-1 (Fleet Marine Force Manual, on maneuver doctrine) for "provid[ing] useful allegories to explain why militaries do what they do in a particularly effective shorthand way".[20]In introducing the novel for use in leadership training, Marine Corps University's Lejeune program opines that it offers "lessons in training methodology, leadership, and ethics as well. . . . Ender's Game has been a stalwart item on the Marine Corps Reading List since its inception".[20] It is also used as an early fictional example of game-based learning.[21]
In 2008 it was announced an Ender's Game video game was in the works.[48] It was to be known as Ender's Game: Battle Room and was a planned digitally distributed video game for all viable downloadable platforms.[49] It was under development by Chair Entertainment, which also developed the Xbox Live Arcade games Undertow and Shadow Complex. Chair had sold the licensing of Empire to Card, which became a bestselling novel. Little was revealed about the game, save its setting in the Ender universe and that it would have focused on the Battle Room.[49]
Most of the novel Ender's Game takes place in the Battle School - a space station where children from all over the world are trained from a young age to be military leaders. The education in Battle School centers around the Battle Room, which is a zero-gravity room where "armies" of 41 children play mock battles against each other in order to train to be soldiers in space. During the games, the goal is the neutralize the opposing army and capture their gate, which is on the opposite side of the Battle Room.
One thing that Ender realizes early on in the book is that most of the kids, when exposed to zero-gravity, still act as though the "up" and "down" in the parts of the station with gravity still exist. By contrast, Ender mentally re-orients himself - he ignores what was "up" and "down" before, because in zero-gravity the terms are meaningless. Instead, he orients himself to think of the Enemy's Gate as down - so that the goal of the game was to fall towards the enemy.
We have a tendency, in our culture, to think of the smartest people as chess masters. People who play their careers 12 steps ahead, knowing every potential move that their opponent might make. In reality, chess is a great game, but becoming a master at chess means having a huge library of patterns of moves and chessboards in your mind and adjust within the very limited rules of the game. In real life, there are very few defined rules, and there are things that can happen that no person could possibly foresee. 2ff7e9595c
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